Click on each subheading to learn more:

2-Man Senior Schematic
Parts of the Game
Quick Facts
Full Explanation
  • Compact
  • 13' tall fabric walls protect players from frame
  • One 5x5' trampoline for each player
  • Adjustable inner double wall
    • protects players from eachother
    • provides challenge
  • Basket goal:
    • One per compartment
    • Throw the ball in the top and out the bottom
       Physically, the Aeroball™is a compact unit that is 8 feet wide and 15 feet long. It consists of an outer frame, a spring loaded fabric housing (13' tall) that protects the players from the frame and each other, and two 5'x5' trampoline beds (one for each player.) The two compartments are separated by a double wall net to remove the possibility of player contact. In the rear wall of each compartment is a basket with two holes, one in the top and one in the bottom. The ball can pass through the top hole and out the bottom.        The 4-Man Model's dimensions are roughly equivalent to two 2-Man Models next to eachother.
Playing the Game
Quick Facts
Full Explanation
  • In a nutshell:
    • Jump, Shoot, Score!
  • In Depth
    • Baskets are worth 2 points
    • 1 point if ball touches the back wall and opponent does not catch it before it touches the trampoline
       At its core, the game is very simple. Points are scored in two ways. The first is to throw the ball through the top hole of the basket in the other player's compartment, worth two points. If the shot misses and the other player fails to grab the ball before it touches the trampoline bed, one point is awarded. Once one of the players reaches a predetermined number of points he is declared the winner.
      Even though the game is simple, players quickly develop complex techniques to one-up each other. Imagine rocketing skyward clutching the ball and getting ready to shoot. You look up to see your opponent perfectly matching you. Time slows to a crawl as you hang in the air, waiting as long as is humanly possible to launch the ball at the goal. Gravity stakes its claim, your opponent starts falling and you hurl the ball missing your opponent's fingertips by mere inches. Goal! In a heated match, inches are often the measure of the margin of victory. Players reach astronomical heights in the competition for vertical superiority, and before long they begin to invent spectacular shots to disorient, distract or intimidate their opponent.
Health Benefits
Quick Facts
Full Explanation
  • Removes conventional trampoline risks:
    • Overcrowded trampolines
    Falling off
    • Falling onto the Springs
  • Amazing aerobic exercise
  • Quickly build:
    • Balance
    • Coordination
    • Focus
    • Relative Motion Recognition
  • So much fun, you don't realize you're exercising!

       It offers the benefits of rebounding (jumping) while removing the risks of overcrowded trampolines, falling off, and falling onto the springs. Rebounding offers amazing aerobic exercise, exhausting even the most athletic people in minutes. In addition to aerobic exercise, Aeroball™ exercises muscles that ordinarily never get an opportunity to be pushed. It quickly builds balance, coordination, focus, and relative motion recognition skills. The best part is that all of this is secondary while playing. Players never realize how tired they are until they stop after a point and are shocked to find that they are completely breathless!

What are Good Aeroball Locations?

       Aeroball™is great for a variety of people and places. Because it's so small, it will fit in even the smallest of backyards, making it ideal for Home use. Aeroball™ Tournaments are riotous fun at Camps , and an Aeroball™ in a Commercial Setting will rake in the cash. Anywhere with people to play is perfect.
Money Making Potential


       The Aeroball's money making potential in a commercial environment is astronomical. Take for example this scenario. A 2-Man unit running at $3.00 for 5 minutes (a fairly common price), allowing 1 minute for the players to exit and enter, would require only 1 employee and would generate a cashflow like this:

Hours per Day
$ Per Day
Avg. $ per 30 days
Avg. $ per 60 Days
Avg. $ per 180 days
1
$60
$1,800
$3,600
$10,800
2
$120
$3,600
$7,200
$21,600
4
$240
$7,200
$14,400
$43,200
8
$480
$14,400
$28,800
$86,400
9
$540
$16,200
$32,400
$97,200
10
$600
$18,000
$36,000
$108,000

A 4-Man unit virtually doubles that income! Running 1 hour a day, you could pay for a 2-man unit in 6 months!